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The vampire Deintalos dwells in the darkness of Harrowdeep – a lurking menace eager to snare those who walk its labyrinthine passages. His experiences with the Force Dynamic – the arcano-electric force he believes animates all things – led to his self-imposed exile from Shyish, where his brand of necromancy is taboo.
Those warbands who followed the spiralling labyrinth of Harrowdeep to its very nadir have found themselves in an even more nightmarish place – the Nethermaze. Once the dungeon of Harrowdeep’s architects, this bizarre and ever-morphing domain of pure shadow magic is a maddening labyrinth, full of traps and dangers of all kinds.
The Lumineth Realm-lords seek to purify the Mortal Realms, scouring the taint of Chaos wherever it’s found. Some brave warbands take the battle to the enemy, striking deep into the Eightpoints itself to hunt the vile servants of the Dark Gods at their source.
The Ogor Maneater Gorlok Blackpowder and his motley crew found themselves washed up in Harrowdeep after being sucked down from the Penumbral Sea by a whirlpool. They soon realised the ancient labyrinth offered a chance to seize a great wealth of treasure.
Some vampires dedicate their eternal lives to the mastery of one pursuit, and those determined to become peerless warriors invariably end up among the ranks of the Blood Knights.
Twas the month before Christmas, when all through da Waaagh!, not a creature was stirring, not even a squig... until Da Red Gobbo appeared with his big bag of presents, hopped on the back of Bounca, and took to the skies.
Roll bones for the Blood God with this Khorne Team Dice Set, decorated in metallic red with black swirls and brass-coloured ink. Each of these dice features the symbol of Khorne in place of the six, letting you dedicate your best rolls to the god of violence.
The Khorne team's home pitch doubles as both a place to play Blood Bowl and a place to worship Khorne – some say the two go hand in hand so well that there is no practical difference. Over time the horror of this skull-strewn gridiron becomes blessed by Khorne and blood rains from the sky.
Redesigned for the Second Season ruleset, this deck of 44 cards will help you keep track of stats and profiles for your team, positions, and Star Players – plus Special Play cards exclusively for use with Khorne teams.
Khornate Blood Bowl teams often find themselves at a disadvantage in leagues due to their inability to put scoring touchdowns ahead of goring their opponents.
Expand your games of Necromunda with these 26 cards. Representing the myriad tricks and schemes that can be used to gain an advantage in the underhive, these cards offer a great way to reference your gang's tactical options mid-game.
The rigours of battle, hot climates, and other harsh environments take a toll on native plant life, with many formerly verdant fields reduced to dry straw by passing armies. Even so, many plants hold onto life, and can often be found around an army marching through particularly parched lands.
Although many battlefields quickly turn into muddy quagmires when combat begins, armies often march across verdant fields when on the warpath. With many realms and worlds sporting at least some greenery, it’s common for soldiers to begin their campaigns surrounded by abundant plant life.