This essential supplement gives you new ways to enjoy games of competitive Warhammer Age of Sigmar for the first season of 2022-23, including updated battleplans and Pitched Battle profiles for every unit and army. This pack includes two books: the 96-page spiral-bound hardback General’s Handbook, and the 34-page softcover Pitched Battle Profiles book.
Warhammer Age of Sigmar is a tabletop strategy game of fantasy warfare. Whether you command the valiant Stormcast Eternals, the wicked Kruleboyz Orruks, or one of the many other factions fighting for dominance of the Mortal Realms, your battles in the realms promise to be action-packed.
Building and painting models is a fun and exciting way to engage with the hobby, and it gets more rewarding with time. You’ll need a few tools and a set of paints to get started, and this box includes the basics that will form the core of your hobby toolkit.
The Age of Sigmar began with the thunderous arrival of the Stormcast Eternals, borne upon the heavenly storm of the God-King Sigmar Heldenhammer. They are great heroes, snatched up at the moment of death and magically reforged – these golden warriors are thrown into battle against all who would corrupt, decay, and destroy the Mortal Realms.
Many of the Dawnbringer Crusades survived to establish new outposts for the forces of Order, with some eventually growing into settlements in their own right. Others, however, were soon overrun by the rampaging forces of Destruction, and so the realm of Ghur is littered with the ruined, forgotten remnants of a once-hopeful expedition.
The Broken Realms saga concludes in the fourth and final chapter. As the city of Excelsis comes under attack from Gordrakk's Waaagh! and Kragnos himself, it will take more than the return of a legendary Seraphon hero to turn the tide.
The Dawnriders charge the foe in tight formation, thundering into the enemy ranks and punching their lances through the chests of their foremost adversaries before leaping over their corpses so that their noble steeds might trample those behind.
The Alarith temples accept the mountain as their master and, in doing so, inherit part of its strength and resilience. They fight as immovable objects, wielding magical hammers that can crush enemy skulls in a single, perfectly measured blow.
First amongst Teclis’ disciples to learn the ways of the aelementiri, the Stonemages bring the might of the mountain to the battlefield. They can control rocks, boulders and even gravity itself to crush and confound their adversaries.
Of all the mountain spirits that march alongside the Lumineth, Avalenor is the eldest and the wisest. Unlike his fellows, he came to the aid of the aelves of his own accord and has been wielding his magical hammers in the name of Hysh ever since.
Hurakan Windmages are the wisest of their order, aelimentiri of such prowess that the winds of their homeland regard them as kin. More at home flying through the skies than walking on land, these mages are born aloft on an aelementor wind visible only as a rolling blur of energy.